Campagna |
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UIO lMdD DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR |
Era |
Ede Ep |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Merfolk tend to use a combination of both nets and clubs in fishing; nets to collect the fish, and clubs to finish the kill. Both of these tools have seen adaptation for warfare, and are valuable enough that auxilliaries who specialize in using them are deliberately brought to battle.
Mermen often find themselves in a standoff with land-based enemies; the merfolk are too strong in the water, and are too weak to make any offense on land. Nets are a key bit of leverage; without nets, mermen can't give any effective chase over land, and are at a great disadvantage in hand-to-hand combat.
Note speciali:Questa unità è in grado di rallentare i suoi nemici, dimezzando il loro movimento e i danni dei loro attacchi fino alla fine del turno.
Avanza da: | Nereide lanciareti |
---|---|
Avanza come: | |
Costo: | 46 |
PF: | 55 |
Movimento: | 7 |
PE: | 150 |
Livello: | 3 |
Allineamento: | legale |
ID | Merman Entangler |
Abilità: |
mazza impatto | 8 - 3 ravvicinato | ||
rete impatto | 8 - 3 a distanza | rallenta |
Resistenze: | |
---|---|
lama | 0% |
perfora | 0% |
impatto | 0% |
fuoco | 0% |
freddo | 20% |
esoterico | 0% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 1 | 60% |
Acque profonde | 1 | 50% |
Campo di funghi | 3 | 20% |
Castello | 1 | 40% |
Caverna | 3 | 20% |
Colline | 5 | 30% |
Congelato | 2 | 30% |
Foresta | 5 | 30% |
Impervio | - | 0% |
Invalicabile | - | 0% |
Montagne | - | 0% |
Palude | 1 | 60% |
Pianura | 2 | 30% |
Sabbia | 2 | 30% |
Scogliera | 2 | 70% |
Villaggio | 1 | 40% |